Saturday, May 22, 2010

Online Portfolio

The whole goal of my blog was to tell you guys how I work. And, It's an interesting process. I've been looking into learning CSS now, so I can create a portfolio for well, high school and college courses, once I graduate, and I figure I should start whilst I am young. I'll be done blogging for quite some time while I learn CSS, then this blog will eventually simply be used as a redirect to my personal site. My OLD OLD OLD portfolio can be viewed here: But, That's not the point. I'm planning on expaning my knowledge greatly. :D as the great Zack Banack says... soida!

QOGlab Released!

My Demo beta of me and QOG's game, Ridiculous Redneck Rampage has been released in the links at the end of the post. We've been getting great feedback, mostly everyone enjoys the game, but we've got alot of bugs and suggestions that we're gonna take in. Check the game out below.


Blog Software Move

I'm looking into moving my blog software from blogspot to a more advanced software that'll allow for more backgrounds and customization. If you have suggestions, please comment (The sidebars are all caflooey)

If not, I'll be looking into more advanced templates and such for blogspot.

Monday, May 10, 2010

heART Update Shots

Just some screenshots from what I've been working on.

Also, in 2 days will be the 2 month marking period (exactly) of when I started working on this game. So, it's been a long run... But... It's going great. Here's the first thing I've ever done with the game...

How Boring lol.

Wednesday, May 5, 2010

60 Minute Heart Winners!

Alright, here's the winners. Firstly, I promised 3 winners... But. I got a total of 4 entrants. 1 Was not a game. Making all three win... And, I excluded the puzzle in which you put together hearts because, well, it... wasn't very good. I'll include the link to it anyway because I promised three...


2nd Place goes to Heart Attack! I found the effects in the game pretty nice, but the graphics didn't quite fit with the effects, and the music was atrocious. The gameplay was nice, and the movement with the acceleration seemed like it would work, but no sliding motion was applied when you let go of "W" that it just didnt quite fit. I give this game a 4/5 Do to it having nice elements, but overall, needs alot of work. Still, I have to say, it's nice for a 60 minute game, so that bumps it from the average 3/5 to 4/5.

1st Place goes to Love Song! Twas nice, and the music was great! it lagged a bit. I would have liked it if the player graphics fit more into the game, or if he/she had a glow like everything else. I think it would be more fluid if the edges of the platforms and the blurry effects were the same color, so it gave a more blurrier edge look, and not just a glow. :\ However, this game is alot for 60 minutes. I give it a 5/5.


Love Song -
Heart Attack -

LINK DETAILS: (1st two games need a PC to run, while the last game needs a UNITY Plugin.)


Birdette is a small, 5 level arcade game similar to Ne Touchez Paz, Jetpod, and it's own genre. Hold down the mouse and get to the exit by flying the bird. Created for the May high velocity competition. To fit the theme, it's essential you move fast, or well, you'll die. Contains it's own music, menu, and game over screen, that is a little joke based off of the Friday the 13th NES Game.

Check it out!

Monday, May 3, 2010

heART (More Info on Demo (s) )

I've got two things to co- scratch that, three things to cover today.

First. heART. Depending if they change the deadline or not a Tech Demo for heART will be released to the Project Redemption YYGF Competition. It's coming along quite smoothly. I've found a volunteer music artist to create the background music for the game, Patrick and he's quite good.

Secondly. The QOG collab is doing great, and a demo should be released soon!

Thirdly. If you want to have a look into my daily life, check out my daily VLOG here.

Wednesday, April 28, 2010

heART Update (And Tech Demo)

heART, I've gotten a lot done. I've finished up the first 2 areas, cave and grass (well, grass first) and 80% Done with the Forest Sector. After that I'll be posting the tech demo here (of the three areas) and send it to those wanting it on YoYo. To keep you guys excited, here's a screenshot of the new Forest Area.

Promotional Image!

Monday, April 26, 2010

heART (Update)

Yes. I'm still working on it. The reason it's going so slowly is because procedural generation takes a fuckin' long time to do for each level. Each level is like, 1000x1000. Then 12 (Yes, the final number) levels. Yeah. It's still here. Just trekking along. S l O w L y Yeah. I've completed the entire first grass stage. And working on the procedural generation for the first cave, and working on accesorizing (spikes, fences, background) for the forest level.


Hack and Slash!

I've just started my long-term Story Driven Hack'n Slash! Check out the official thread here by clicking this weirdly colored sentence fragment.

Sunday, April 18, 2010

The Walker, Symphony, and other shtuff.

First, an old project I dug up and finished up has been released on YYG and GameJolt, and I don't know how, but everyone loves it. It has 5/5 stars on both sites.
Link: GameJolt

Symphony. I'm remaking it. Firstly, I'm recreating the entire game from scratch, in CODE and not D&D. Secondly, I'm changing up the script, and redesigning how the game will be made, since I wont have the 10mb and lame screensize and control restrictions since it's not for a competition.

As for heART. Not sure about it.

Me and QOG are working on a shooter together. It's turning out quite well.
Check out some concept art I made for it. You can look at progress photos on HIS Blog, by clicking his name above.

And That's been my week. Thanks for reading!

Saturday, April 3, 2010

Diminish Featured (Again!)

Diminish made it into the Weekend Download again on JIG! I should be getting more plays for it. This is awesome Link below.

Friday, April 2, 2010


Created in a few hours for Aprils EGP (My Serious Entry)

It was made for the repeat theme in which I created a harder version of my game, Becca, and had you cycle through 3 lives, of the same 3 rooms. (repeating? Get it?) However each life represents a different age, teen, adult, elderly. Depending on how you end the game, you get 1 of 4 endings.

Once again, for my lovely girlfriend Rebecca.

Link -

Saturday, March 27, 2010

Diminish Featured!

I was browsing around Google, and when I searched "Diminish Ed Scheindlin" It appears Diminish was featured at Thanks for featuring it!


Thursday, March 25, 2010

A New One To Fall For!

My 1 Month Game that will be for XoncarA's competition (Project WangBang) Is called "A New One To Fall For" The jist of the game is you need to save this girl from the realm of an evil bat lord. It's gonna be pretty deep, whether it seems it or not. Below is a gameplay video, as well as 2 images. I'm planning on adding a new logo to the blog.

Saturday, March 20, 2010

heART - Graphics Update!

More graphics and screenshots to heART... I worked on a darkness aspect, and a whole new tileset. It's awesome now.

Saturday, March 13, 2010

heART - Media

More Media For heART Has been released. GamePlay Video of some fake levels is shown.

Thursday, March 11, 2010


My latest game is a decent in progress. I've basically been messing around with my concepts for Tokyo Heist, and decided upon this, heART. Basically, it optimizes the long fall=death idea. However, it's based upon exploration and jumping rather than parkour. No wall jumping will be in the game. :( The goal is to collect hearts. more will be shown later.

Tuesday, March 9, 2010

Becca (Game)

A game dedicated to my wonderful girlfriend, Becca. Hence the name. No words are given in the game, and no instructions on how to beat it. Just remember.

A broken heart only has 10 seconds to live.

Made for my Girlfriend, and the Wonderful Community at EGP March.

~I love you Becca!


Monday, March 8, 2010

Tokyo Heist: What is going on.

I've decided after much thought to base this game around a core parkour concept. Basically, your only adversary now, is spikes (other ground objects like this) , and falls. No enemies and turrets. I'd like to make this game incredibly fast paced parkouring, with lots of long jumps, and wall jumps, and tons of exploring, more than level based. Check out these images, i've decided to make it pixelly too.

Tokyo Heist

My latest WIP is a big different than my previous games. It's called Tokyo Heist. There are no words telling you what the story is. All you know is you enter a castle, and the game starts. You learn that you move with the Arrows, Jump with Space, perform wall jumps with space, float with X, and airdash with Z. You have no weapons. The game operates by running and exploring many different rooms in the castle, avoiding enemies trying to kill you, turrets, spikes, and well, falls. The main way to die is to fall off of a high object. It's a parkour game after all. Here's the first GamePlay video. Tokyo Heist.

Friday, March 5, 2010

New Game Released!

My new game for this month's EGP has been released, called NOGOOD! which is a Bullet Hell SHMUP. I've already gotten some great comments on TIGSource and GameJolt. So check it out!
On YoYoGames

In other news, Diminish, on YoYoGames, has reached 120+ Plays, and 1600+ plays (Dissipate) On GameJolt.

Check out in game images in this ImageShack Folder:
By Clicking this.

Monday, March 1, 2010

Blear Kingdoms!

Well, today I was officially hired as the sprite artist for Blear Kingdoms, a team working on Builds to enter into the IGF 2011. As of now I'm working on a 270x270 Tree sprite, and I'll post it when complete. As for personal projects, I'm working on a free running/parkour game. Today, Dissipate reached 1,500 plays.

Sunday, February 28, 2010

Diminish Released!

Diminish Has been Officially released to the public. Check it out at one of the locations below:


and Screenshots:

Image 1

Forum Signature

Image 2


The Sequel to Dissipate is pretty much finished. In order to gain some new while the game is uploading today or tomorrow, I created a trailer, with background music from the game, and created by me. Everything in the game was made by me, including the sound effects and music. Here ya' go guys. (Dissipate has Reached 1100+ Plays)


Dissipate is still racking up downloads. It's currently reached a total of 1003 Plays, consisting of 943 Downloads, and 60 QuickPlays on GameJolt. I'm so excited, and I can check off another mark off of my 2010 Goals list.

x Get Featured on a popular indie game site
x Get 1000 Plays on any game
- Get featured on YoYoGames/GameJolt

Hopefully with the closing of the Jam (GameJolt) Features, or with my new sequel to Dissipate that is in progress I can finally check off the final Goal

I figured I should list some great quotes people have given, that I already haven't listed.

"Dissipate is amazing. ^.^ And hard ._."

"Very nice. I like the gameplay and the idea that it doesn't follow the "get to the door each time" routine. I wish it was longer, but it was epic nonetheless."

"The game itself was very nice, though. Hence the 4/5 rating."

"Flawless gameplay (no glitches), simple fun, and a nice way to stimulate your brain. Fans of Lab 14 will feel right at home."

Saturday, February 27, 2010


I'm proud to announce that my newest (and most popular) game was featured a few hours ago on JAYISGAMES.COM And is racking up 2 plays a minute. I'm incredibly proud, and hope to get to my 1000 goal of a game this week. I'm checking things off my list of 2010 Goals.
x Get featured on a large Indie Gaming Site.
- Get 1000 plays total

Link to the article (Placed Second on their favorite 3) - LINK

Quote of Review :
"The only non-shmup of the bunch, Dissipate is a crazy-difficult platform game whose puzzles come in the form of riddles. Each single-screen level begins with a proverb. Read the words, then play the level and use the clues given by the riddle to beat the level. Expect some crazy things to happen, like your controls being switched around, exit doors not really being exits, and solutions to certain levels being, well, jumping into a pit of spikes. A great change of pace from your typical platform game."

Thanks so much. Later today, the game was featured on FREEWAREHUB.NET and a link to my games featuring was posted on CASUALGAMEBLOGS.COM


Click to play Weekend Download

Sunday, February 21, 2010

February 2010 Entry

This months entry will be full of links. I created two entries for EGP this month, which theme was "Rejection." I used "Rejection of Common Logic." and "Rejection of love." You'll see that as you play the games, that they both have flaws, but they both are good in their own way. The first is named Operation/Rejection, made in 2 Days, and it's been too long, made in 2 hours.

This weekend, the 19th-21st I participated in the GameJolt Weekend Jam. I created a game called "Dissipate." It's actually really good. It was made in 3 days, and judging is yet to be told, while no games win, 3 get featured, and IndieGames Blog features a couple.


It's been too long