I was browsing around Google, and when I searched "Diminish Ed Scheindlin" It appears Diminish was featured at http://fullgames.sk Thanks for featuring it!
Link: http://www.fullgames.sk/hra.asp?id=10927
Saturday, March 27, 2010
Thursday, March 25, 2010
A New One To Fall For!
My 1 Month Game that will be for XoncarA's competition (Project WangBang) Is called "A New One To Fall For" The jist of the game is you need to save this girl from the realm of an evil bat lord. It's gonna be pretty deep, whether it seems it or not. Below is a gameplay video, as well as 2 images. I'm planning on adding a new logo to the blog.

Saturday, March 20, 2010
heART - Graphics Update!
Saturday, March 13, 2010
Thursday, March 11, 2010
heART!
My latest game is a decent in progress. I've basically been messing around with my concepts for Tokyo Heist, and decided upon this, heART. Basically, it optimizes the long fall=death idea. However, it's based upon exploration and jumping rather than parkour. No wall jumping will be in the game. :( The goal is to collect hearts. more will be shown later.


Tuesday, March 9, 2010
Becca (Game)
A game dedicated to my wonderful girlfriend, Becca. Hence the name. No words are given in the game, and no instructions on how to beat it. Just remember.
A broken heart only has 10 seconds to live.
Made for my Girlfriend, and the Wonderful Community at EGP March.
~I love you Becca!
Link: http://gamejolt.com/freeware/games/platformer/becca/1783/
A broken heart only has 10 seconds to live.
Made for my Girlfriend, and the Wonderful Community at EGP March.
~I love you Becca!
Link: http://gamejolt.com/freeware/games/platformer/becca/1783/
Monday, March 8, 2010
Tokyo Heist: What is going on.
I've decided after much thought to base this game around a core parkour concept. Basically, your only adversary now, is spikes (other ground objects like this) , and falls. No enemies and turrets. I'd like to make this game incredibly fast paced parkouring, with lots of long jumps, and wall jumps, and tons of exploring, more than level based. Check out these images, i've decided to make it pixelly too.


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